Coding a roblox pet following system script that works

If you're trying to put together a roblox pet following system script, you've probably noticed that making a part just "follow" a player is actually trickier than it looks. It's one thing to have a cube glued to your back, but it's another thing entirely to have a smooth, responsive companion that feels like it's actually part of the game world. Most developers start out by just anchoring a part and updating its position every frame, but that usually ends up looking jittery and mechanical. To get that "simulator style" feel, we need to dive into how Roblox handles physics and CFrame. ...

February 18, 2026 · 7 min · Lona Sherlock